#ifndef _FRAMEWORK_H_
#define _FRAMEWORK_H_


#include "stdafx.h"

#include <windows.h>		// Header File For Windows
#include <math.h>			// Header File For Windows Math Library
#include <stdio.h>			// Header File For Standard Input/Output
#include <stdarg.h>			// Header File For Variable Argument Routines
#include <gl\gl.h>			// Header File For The OpenGL32 Library
#include <gl\glu.h>			// Header File For The GLu32 Library
#include <gl\glaux.h>		// Header File For The Glaux Library
#include <string>


namespace sgeFramework
{
	namespace Common
	{
	void setOrthoProjection();
	void resetPerspectiveProjection();

	
	namespace Font
	{
		GLuint	base;				// Base Display List For The Font Set
		GLvoid BuildFont(GLvoid);
		GLvoid KillFont(GLvoid);
		GLvoid glPrint(const char *fmt, ...);
		
		



	
	};
	
	namespace Profiler
	{
	
	
	};
	
	
	
	};
	
	









}




#endif